Glossary 3D Game Graphics / Term


Is a technique to do transparency. It is an extra value added to the pixels of a texture map to define how easy it is to look through the pixel. This way it is possible to look through things and effects like realistic water and glass are possible. Usually there a different levels available and some form of blurring is used to make the whole look realistic.

Permanent link Alpha-blending - Creation date 2020-06-21

< AGP- Accelerated Graphics Port Glossary / 3D Game Graphics Alpha Channel >